Collaborative publishing company that employs many different writers. Focuses on high-interest serialized fiction, to give readers a wide universe that they can keep coming back to.
A 5 book series that introduces students to mystery, sorcerers, magic and wizards on a quest to save Tyrellion.
City of Death
Rumours of a brooding evil around the western city of Berethor catch the attention of the Mage Hunters. Spring has refused to come and the land lies dead and silent. When they investigate, Lot uses his burgeoning magic abilities to uncover the dark work of Mortan the Necromancer, the third evil Mage. Cowering in an underground lair, he's using his powerful spells to raise the dead and terrorise Berethor. Lot and the Mage Hunters must think fast to stop Mortan from unleashing his final and devastating spell, which would spread death, destruction and zombies across the entire of Tyrellion!
Castle of Doom
Five evil mages have fled Corelia, and reluctant Mage Hunter Lot and his unlikely group of allies must track them down. Their hunt begins with Zorell the Conjurer, who is heading for the barren Blasted Wastes to search for a powerful magic wand hidden in a long-abandoned castle. Setting off in pursuit, the Mage Hunters follow the evil wizard into a deadly maze of traps and monsters – one made more perilous by Zorell's dark magic. Can Lot and his companions reach the wand before Zorell? And even if they can, will they make it out of the labyrinth alive?
Mage Hunter: Gates of Thunder
Lot's magic sense leads the Mage Hunters to the southern mountains on Tyrellion's borders, on the trail of the most powerful wizard: Keldas the Warlock. However, Keldas's ability to use all schools of magic means that they are thwarted at every turn by sorcery. A violent ambush on the Mage Hunters strips Lot of his magic, whilst rumors of an attack on Corellia abound. However, an ominous vision turns Lot's eyes towards the southern mountains, and a secret temple with a terrible history of human sacrifice. High up on the snowy peaks in a perilous world of trolls and wild clans, Lot will have to confront Keldas and stop him from opening the Gates of Thunder, freeing the Chaos Giants and letting them loose upon Tyrellion!
Forest of Claws
Reports of trouble in the east of Tyrellion lead Lot and the Mage Hunters to the Forest of Gelm to investigate. Local villagers are being attacked and their livestock slaughtered. Josien believes it's all a scam to get compensation from the King, but Sabina is not so sure, and Lot senses the presence of dark magic. Determined to uncover the truth, the companions venture into the forest. But the evergreen trees are hiding a sinister secret, and soon the hunters become the hunted. Will the Mage Hunters escape Ferene the Enchantress and her monstrous giant wolves?
Mage Hunter: Sea of Shadows
On Tyrellion's storm-lashed northern coast, merchant ships and fishing vessels have been disappearing at an alarming rate. The Mage Hunters meet the Lord of Sharkhaven who believes the Pirates of Dorheim may be responsible, but when the pirates reveal that they have also been losing ships, Lot soon suspects that there may be more going on than meets the eye. Convinced that the answer to the mystery lies underwater, Lot must use his increasing magical ability to enable the Mage Hunters to venture beneath the treacherous Sea of Shadows, and into the watery lair of Seldor the Elementalist.